Jun's name comes from jump + run. This was a team project between myself and some fellow art students at the Art Institute of Atlanta. The object of the game was to get the highest score by finishing in record time while shooting as many targets as possible.

The course contains three puzzles. The first is a spiraling column with gaps which require timing to navigate. The second is also a timing based puzzle with a corridor filled with moving blocks that will crush you. The final puzzle is a physics based one where you must get a ball through a maze by moving levers.

Platform Windows
Game Type Platformer
Engine

Unreal Development Kit

Scaleform

Langauges

Unrealscript

Actionscript 2

Responsibilities

Game Design/Concept

Gameplay Programming

UI Programming