Jun
Jun's name comes from jump + run. This was a team project between myself and some fellow art students at the Art Institute of Atlanta. The object of the game was to get the highest score by finishing in record time while shooting as many targets as possible.
The course contains three puzzles. The first is a spiraling column with gaps which require timing to navigate. The second is also a timing based puzzle with a corridor filled with moving blocks that will crush you. The final puzzle is a physics based one where you must get a ball through a maze by moving levers.
Platform | Windows |
Game Type | Platformer |
Engine |
Unreal Development Kit Scaleform |
Langauges |
Unrealscript Actionscript 2 |
Responsibilities |
Game Design/Concept Gameplay Programming UI Programming |