This was a very challenging project for one main reason – how on earth do we create a stretchy rope between the players where both players have an effect on one another, and not only that, confine those effects to 2 dimensional movement. We tried all types of joints and couldn’t get the results we wanted. We also tried some chain/rope scripts but still no luck. Finally we settled with cloth physics. INDEED! That rope is simply a stretched plane of cloth. Simply is a poor choice of words however, since getting it to attach to the players dynamically for spawning and having the right settings to get the desired result was no small task.
| Platform | Windows |
| Game Type | Platformer |
| Engine |
Unity 3D |
| Langauges |
C# |
| Responsibilities |
Game Design/Concept Gameplay Programming UI Programming Editor Programming |