This was a very challenging project for one main reason – how on earth do we create a stretchy rope between the players where both players have an effect on one another, and not only that, confine those effects to 2 dimensional movement. We tried all types of joints and couldn’t get the results we wanted. We also tried some chain/rope scripts but still no luck. Finally we settled with cloth physics. INDEED! That rope is simply a stretched plane of cloth. Simply is a poor choice of words however, since getting it to attach to the players dynamically for spawning and having the right settings to get the desired result was no small task.

Platform Windows
Game Type Platformer
Engine

Unity 3D

Langauges

C#

Responsibilities

Game Design/Concept

Gameplay Programming

UI Programming

Editor Programming